INTRODUCTION


       It occurred to me in a nostalgic moment of playing Super Mario World for the Super Nintendo Entertainment System (SNES) that the moving images in front of me shared space with some cinematic classics. Hours before turning on my SNES, I had been sitting in the same position as I found myself now on my second-hand plaid green couch watching a VHS copy of Godard's À Bout de Souffle. Both the action of playing a video game and watching a film (new wave classic or American blockbuster) register for me initially as a means of consuming entertainment. I've always been aware though that past the act of being entertained while watching a movie, something else was going on. I enact a critical deconstruction of the moving image to allow myself insight into and gain even greater pleasure from the film before me. It is practically impossible for me to take in cinema on a passive level. It hadn't occurred to me up until this very moment, while my little Mario avatar was stomping on a flying turtle (in order to get a magic feather, granting me a cape with which to fly), that my position as a gamer, as a player, could benefit greatly were I to incorporate my penchant for discursive viewing into my playing mode.

       I've chosen to refer to the act of playing a video game as a "mode," as it also occurred to me at that same moment that despite the fact that I allow my television screen to be used for the screening of great films and playing captivating video games, both my mind and my body are doing very different things during those very different activities. While watching a movie I enjoy, my body is in a sort of stasis. Whether I'm sitting or lying down (as I find myself more and more prone to do every year), my body is relaxed and comfortable. An awareness of the room around me dissipates or at least gets relegated to my subconscious, and I become engaged with the action playing out. Often an emotional attachment forms and I find myself getting sad or angry at or along with a film's characters. Conversely, if I am watching a movie I am not enjoying the minutiae of my viewing space and the seat below me become active players in my experience. I fidget, constantly trying to gain comfort as though greater alignment with my seat will make me enjoy Keanu Reeves that much more. In these instances I am denied the ability to engage emotionally with the medium. Anger occasionally boils up, but that is directed at my own stupidity for devoting time to this viewing experience. Interestingly, I will hardly ever turn something off which I've decided is terrible once I've started watching it, which suggests that despite an inability to gain pleasure from a film, I still have something invested in it. There is a sense that it is my responsibility to watch the thing through until its end as that is what I have set out to do, and as that is what it was made for.

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| INTRODUCTION |
| ABOUT THE AUTHOR |
| LINKS | CONTACT | FORUM |
| WORKS CITED |

1. Invasion of the bedroom

2. "I like to watch, Eve."

3. The safest sex of all

4. This ain't your parents'
    interface

5. Invasion of the subway

6. Programming the city

7. Linguistic determinism for
    dummies

8. They'll be selling popcorn in
    my living room

9. I really didn't want to
      mention "The Matrix", but...

10. Narratology. Narratoday.
      Narratomorrow.

11. Add and abstract

12. Invasion of the mind

13. The procession of simulacra

14. My Sims clean up so I don't
      have to

15. Games make me murder
      people

16. Pause and reboot

17. Party like it's 1999

18. Real-world military
      simulation

19. Manufacturing consent
      in MMORPGs

20. I want to be just like me
      (only better)

21. The soundtrack of a
      generation

22. Invasion of the body

23. My mom went to cyberspace
      and all I got was this lousy
      t-shirt

24. When I get lost I stop for
      directions

25. Invasion of the soul

| CONCLUSION |

 

| INTRODUCTION |
| ABOUT THE AUTHOR |
| LINKS | CONTACT | FORUM |
| WORKS CITED |

Paul T. Hanlon's 2005 undergraduate thesis project, supervised by Prof. Susan Lord.
Queen's University Film Studies Dept.