24. WHEN I GET LOST I STOP FOR DIRECTIONS

      Is it possible to remain virtuous while absorbed in a virtual realm that brandishes its lack of a moral code? Through the creation of cheats, video game developers confront us with the ethical dilemma of whether or not to access the advantage. When the gaming gets tough and the technology has crippled our confidence, we are invited to suspend our (dis)abilities for the easy way out. At any given moment, players lay claim to an arsenal of passwords (also known as "hacks" to the PC population), codes which can be translated into extra lives, unlimited health, complete sets of weapons, or dollars in the bank. However, to bow down to the machine in this way is to admit its absolute pre-eminence; by yielding to the necessity of a support system while attempting to harness the very same device - for instance, making use of the level warp in the original Mario Bros. in order to pass the game - we emphasize our out-and-out reliance on the machine. Moreover, cheating modifies sets of instructions, which results in the perversion of gameplay. By penetrating the system to our own ends, we ravage the natural order and therefore must assume responsibility for the twisted course of events. The Nintendo generation, a demographic indebted to the console for years of digital-enhancement, should appreciate the sanctity of the virtual narrative, and steer clear of any passwords that might reduce a game to mere child's play. Control-pad convicts - those who cheat their way to the top of the Princess' castle - are "all thumbs" when compared to their organically skillful peers.



| INTRODUCTION |
| ABOUT THE AUTHOR |
| LINKS | CONTACT | FORUM |
| WORKS CITED |

1. Invasion of the bedroom

2. "I like to watch, Eve."

3. The safest sex of all

4. This ain't your parents'
    interface

5. Invasion of the subway

6. Programming the city

7. Linguistic determinism for
    dummies

8. They'll be selling popcorn in
    my living room

9. I really didn't want to
      mention "The Matrix", but...

10. Narratology. Narratoday.
      Narratomorrow.

11. Add and abstract

12. Invasion of the mind

13. The procession of simulacra

14. My Sims clean up so I don't
      have to

15. Games make me murder
      people

16. Pause and reboot

17. Party like it's 1999

18. Real-world military
      simulation

19. Manufacturing consent
      in MMORPGs

20. I want to be just like me
      (only better)

21. The soundtrack of a
      generation

22. Invasion of the body

23. My mom went to cyberspace
      and all I got was this lousy
      t-shirt

24. When I get lost I stop for
      directions

25. Invasion of the soul

| CONCLUSION |

 

| INTRODUCTION |
| ABOUT THE AUTHOR |
| LINKS | CONTACT | FORUM |
| WORKS CITED |

Paul T. Hanlon's 2005 undergraduate thesis project, supervised by Prof. Susan Lord.
Queen's University Film Studies Dept.