22. INVASION OF THE BODY

      The pairing of body art with the networked world might at first seem counter-intuitive; leather-clad bikers and hardcore rock stars are the proverbial human canvases for flaming skulls or bleeding daggers. Yet more and more gutsy geeks with a sincere devotion to gaming are turning to tattoo parlors, non-digital sites of modification, for a physical upgrade. This is William Gibson's fantasy of meatless subjects overturned. Avatars may be injected into the dermis through electrically-powered needles, and thus incorporated into the material world via the branding interface. From software to human hardware, favourite characters are brought to life on flesh, merging formerly discrete identities into a single, schizophrenic self. In addition, a penchant for the preservation of earlier, 8-bit creatures (such as those from The Legend of Zelda or Super Mario Bros.) calls attention to the nostalgic motivation behind the act. This generation of gamers which spent its formative years in the care of an interactive surrogate, now seeks to embed in its skin a collective gaming memory. The crimson heart showcasing affection for "MOM" has become obsolete; the old Atari logo is now worn with familial pride by players everywhere. Until further progress is made in the realms of virtual reality and 3-D design, perhaps the tattoo gun serves as a secondary agent of immersion, one that delivers pigments of the imagination at up to 3000 pricks a minute. As things stand, gamers must play on, content with sporting digital incarnates on their sleeves.


SLIDESHOW



| INTRODUCTION |
| ABOUT THE AUTHOR |
| LINKS | CONTACT | FORUM |
| WORKS CITED |

1. Invasion of the bedroom

2. "I like to watch, Eve."

3. The safest sex of all

4. This ain't your parents'
    interface

5. Invasion of the subway

6. Programming the city

7. Linguistic determinism for
    dummies

8. They'll be selling popcorn in
    my living room

9. I really didn't want to
      mention "The Matrix", but...

10. Narratology. Narratoday.
      Narratomorrow.

11. Add and abstract

12. Invasion of the mind

13. The procession of simulacra

14. My Sims clean up so I don't
      have to

15. Games make me murder
      people

16. Pause and reboot

17. Party like it's 1999

18. Real-world military
      simulation

19. Manufacturing consent
      in MMORPGs

20. I want to be just like me
      (only better)

21. The soundtrack of a
      generation

22. Invasion of the body

23. My mom went to cyberspace
      and all I got was this lousy
      t-shirt

24. When I get lost I stop for
      directions

25. Invasion of the soul

| CONCLUSION |

 

| INTRODUCTION |
| ABOUT THE AUTHOR |
| LINKS | CONTACT | FORUM |
| WORKS CITED |

Paul T. Hanlon's 2005 undergraduate thesis project, supervised by Prof. Susan Lord.
Queen's University Film Studies Dept.