20. I WANT TO BE JUST LIKE ME (ONLY BETTER)

      Popular media channels frequently call attention to the imperfections of humanity. The breast implant, low-carbohydrate diet, and whitening strip can all be recognized as corresponding strategies, working in unison to kindle the re-definition of a defective society. No one is impervious to this mandate of "change for the better", least of all the video game aficionados, who have insisted on (and been delivered) more sophisticated sites of avatar customization. Even Tony Hawk's Underground (T.H.U.G.), a title marketed to a skateboard subculture that finds insufferable the very notion of mass appeal, features elaborate options for generating the perfect avatar. Almost anything - from the colour of the iris to the bulk of the waistline - can be modified with ease. Rather than hop on the treadmill, players may painlessly enhance their virtual selves through a sort of simulated surgery. This operation by proxy, performed in minutes or even seconds, releases idyllic characters into the gaming realm in all their digital glory. Thus, the very same television monitor that flaunts daily the flawless radiance of airbrushed starlets also displays our self-delusions in the form of the ultimate avatar. Such made-to-order characters re-affirm the growing desire to improve; to go beyond the self and conquer the inadequacies pinpointed by mainstream criteria. Conversely, these models of superiority bring to light our own shortcomings, implying that we can only ever hope to be on the verge of excellence, that is, virtually excellent. The player's appearance options are by design, limited to rather idyllic features; in the current generation of games we can only invent a slight approximation of our likeness, with less flaws. That character is then driven by us to excel in the goals of game life. While realistically we continue to be sub-standard, gaming consoles afford us the knowledge that an upgrade is always within reach.



SLIDESHOW



| INTRODUCTION |
| ABOUT THE AUTHOR |
| LINKS | CONTACT | FORUM |
| WORKS CITED |

1. Invasion of the bedroom

2. "I like to watch, Eve."

3. The safest sex of all

4. This ain't your parents'
    interface

5. Invasion of the subway

6. Programming the city

7. Linguistic determinism for
    dummies

8. They'll be selling popcorn in
    my living room

9. I really didn't want to
      mention "The Matrix", but...

10. Narratology. Narratoday.
      Narratomorrow.

11. Add and abstract

12. Invasion of the mind

13. The procession of simulacra

14. My Sims clean up so I don't
      have to

15. Games make me murder
      people

16. Pause and reboot

17. Party like it's 1999

18. Real-world military
      simulation

19. Manufacturing consent
      in MMORPGs

20. I want to be just like me
      (only better)

21. The soundtrack of a
      generation

22. Invasion of the body

23. My mom went to cyberspace
      and all I got was this lousy
      t-shirt

24. When I get lost I stop for
      directions

25. Invasion of the soul

| CONCLUSION |

 

| INTRODUCTION |
| ABOUT THE AUTHOR |
| LINKS | CONTACT | FORUM |
| WORKS CITED |

Paul T. Hanlon's 2005 undergraduate thesis project, supervised by Prof. Susan Lord.
Queen's University Film Studies Dept.