ENDNOTES

1. Tiffin; 127.
2. Eskelinen and Tronstad; 202.
3. Lahti; 158
4. Debord; 140.
5. http://lithium.1up.com/zd/board/message?
board.id=general&message.id=104020
6. Adorno and Horkheimer; 88.
7. Aarseth; 366.
8. Frasca, 222.
9. Wolf, 63.
10. Terashima
11. Baudrillard; The Precession of Simulacra, 527.
12. Kline et al; 276.
13. ibid; 277.
14. McMahan; 77
15. ibid; 79
16. Baudrillard; The Vital Illusion, 34
17. Kline et al; 180
18. ibid; 244
19. Baudrillard; The Precession of Simulacra
20. Kline et al; 232.
21. Adorno and Horkheimer; 78

 

WORKS CITED

Aarseth, Espen. Quest Games as Post-Narrative Discourse. Narrative Across Media: The Languages of Storytelling. Marie-Lauren Ryan, Ed. University of Nebraska Press (Lincoln: 2004).

Adorno, Theodor W. and Max Horkheimer. The Culture Industry: Enlightenment as Mass Deception. Rep. in Media and Cultural Studies Keyworks. Meenakshi Gigi Durham and Douglas M. Kellner, eds. Blackwell (Oxford: 2001).

Baudrillard, Jean. The Precession of Simulacra. Rep. in Media and Cultural Studies Keyworks. Meenakshi Gigi Durham and Douglas M. Kellner, eds. Blackwell (Oxford: 2001).

Baudrillard, Jean. The Vital Illusion. Columbia University Press (NY: 2001).

Debord, Guy. The Commodity as Spectacle. Rep. in Media and Cultural Studies Keyworks. Meenakshi Gigi Durham and Douglas M. Kellner, eds. Blackwell (Oxford: 2001).

Eskelenin, Markku and Ragnhild Tronstad. Video Games and Configurative Performances. The Video Game Theory Reader. Mark J.P. Wolf and Bernard Perron, eds. Routledge (NY: 2003)

Frasca, Gonzalo. Simulation vs. Narrative: Introduction to Ludology. The Video Game Theory Reader. Mark J.P. Wolf and Bernard Perron, eds. Routledge (NY: 2003)

Kline, Stephen, Nick Dyer-Witheford and Greig De Peuter. Digital Play: The Interaction of Technology, Culture, and Marketing. McGill-Queen's University Press (Montreal: 2003).

Lahti, Martii. As We Become Machines: Corporealized Pleasures in Video Games. The Video Game Theory Reader. Mark J.P. Wolf and Bernard Perron, eds. Routledge (NY: 2003)

McMahan, Alison. Immersion, Engagement, and Presence: A Method for Analyzing 3-D Video Games. The Video Game Theory Reader. Mark J.P. Wolf and Bernard Perron, eds. Routledge (NY: 2003)

QuickKick89. Re: Playstation 3: Gossip and Discussion. Online Posting. http://lithium.1up.com/zd/board/message?board.id=general&message.id=104020

Terashima, Nobuyoshi. The Definition of HyperReality. HyperReality: Paradigm for the Third Millenium. John Tiffin and Nobuyoshi Terashima, eds. Routledge (NY: 2001).

Tiffin, John. HyperLeisure. HyperReality: Paradigm for the Third Millenium. John Tiffin and Nobuyoshi Terashima, eds. Routledge (NY: 2001).

Wolf, Mark J.P. Abstraction in the Video Game. The Video Game Theory Reader. Mark J.P. Wolf and Bernard Perron, eds. Routledge (NY: 2003)

| INTRODUCTION |
| ABOUT THE AUTHOR |
| LINKS | CONTACT | FORUM |
| WORKS CITED |

1. Invasion of the bedroom

2. "I like to watch, Eve."

3. The safest sex of all

4. This ain't your parents'
    interface

5. Invasion of the subway

6. Programming the city

7. Linguistic determinism for
    dummies

8. They'll be selling popcorn in
    my living room

9. I really didn't want to
      mention "The Matrix", but...

10. Narratology. Narratoday.
      Narratomorrow.

11. Add and abstract

12. Invasion of the mind

13. The procession of simulacra

14. My Sims clean up so I don't
      have to

15. Games make me murder
      people

16. Pause and reboot

17. Party like it's 1999

18. Real-world military
      simulation

19. Manufacturing consent
      in MMORPGs

20. I want to be just like me
      (only better)

21. The soundtrack of a
      generation

22. Invasion of the body

23. My mom went to cyberspace
      and all I got was this lousy
      t-shirt

24. When I get lost I stop for
      directions

25. Invasion of the soul

| CONCLUSION |

 

| INTRODUCTION |
| ABOUT THE AUTHOR |
| LINKS | CONTACT | FORUM |
| WORKS CITED |

Paul T. Hanlon's 2005 undergraduate thesis project, supervised by Prof. Susan Lord.
Queen's University Film Studies Dept.